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Otherwise, this is a pretty straight-forward article, even though it completely ignores "real" freedom - the ability to handle what you have in whatever way you like. DRM is an example of reducing freedom, and so is obscure formats, restrictive licenses, hardware lock-down etc.
When I think free, I think freedom - no cost does not in anyway guarantee that. Thus the two sayings "free as in free beer" or "free as in freedom" :)
Regards,
Barklund
About your other point: I had to keep the article within some constraints, so I stuck to one topic. But yes, that's another very important point that calls for discussion.
The case for user experience and the cost of poor usability is not often put so well.
If you had a store, how much would you pay to license 1-Click? Most would want to pay nothing and gripe about how Amazon is greedy, etc, etc. Why would Amazon want to deal with that crap? How is that good business for Amazon? It's not.
But anyway, doesn't Amazon HAVE to licence the patent on request, they clearly dont need to make it cheap, but I would have thought they would be obligated to.
Although I am no patent or legal expert so treat this comment as pure conjecture. ;-)
Comparatively, if I were to start a band, I would do the exact same thing as you mentioned above (start a great web site so people could get my content free) and then monetize it by getting hugely popular (hopefully) and doing concerts for my fans.
The two industries are extremely similar: we're both creating content from little or nothing, and then seeking to monetize it. The "good ol' days" of the music industry are not going away very quickly, but I think artists are taking a harder look at doing it this way.
So the whole user-experience-overpowering-price idea is good and all, but that's only in places where price isn't that much of an issue to start with. If someone uses Steam here, people would laugh at them for paying to download something when they can just get it for free, whatever other hassles may be.
"In the [health care] world, there’s another equally important currency: availability. It can be defined by the number of steps it takes to do something."
Regarding micropayments, this is so true - kids have no issue paying hundreds of dollars a month (or their parents) for doing text messages but balk at paying $.99 for a song (or in my case guitar lessons).If it happens behind the scenes there would be much less 'friction'.
Unlike many theorists out there I have real data as an online guitar teacher. People have purchased each one of my test products from instantly available video courses/lessons, to a monthly subscription via membership site, webcam lessons. I like to think people are paying to access to me and my experience, which is unique. And I've also noticed an increasing revenue in the free YouTube guitar lessons I do from adsense. Of course the income isn't at the scale I would like it to be yet but the trend is in the right direction.
The theory in the article holds out aptly for windows/mac VS linux scenario though. Though linux is free, it doesn't enjoy wide popularity as windows or mac does. That's precisely because of the experience provided by these two OSes in their entirity (ease of use, application, feel, looks, etc).
So what happens when Pirate Bay (TBP may be wrong example due to recent drama, but you get the idea) actually pays some designer to create flawless user experience, even if it takes talking to Torrent download software producers. Imagine torrent site that is super cute, easy to register, easy to find files, and smooth software to download? That would destroy any other pay site.
But in your example, that's not how it's going to go down. I've listed several ways in which you can compete with a torrent site, and no torrent site will be able to replicate all of that. And even if it were, there will always be fear of viruses and other malicious software. Let's turn the tables around: if Sony creates a Pirate Bay, which works exactly the same but has even better quality, faster speed, great content, AND Sony gurantees that everything on the site is virus-free, and checked for quality, who would use the Pirate Bay?
However, I disagree with you on one of your main theories:
"free will not last forever. No one has to be afraid of free, because it’s just a transitional phase in the history of the Internet. The current trend, where everything seems to lose value, and the price of all digital content seems to inevitably spiral towards zero, will reverse – at least for some types of content."
I feel that the "free" phenomenon will only grow overtime, especially with the sudden increase of more open-source based web platforms. Also, as Deamon stated, for every user-friendly subscription-based service, there will be 4 more FREE services that are for the most part identical in services/content offered. I just don't ever see a healthy majority of users every migrating specifically to subscription based services just for the purposes of time and practicality. In my opinion, any profit-based solution will never be anything more than temporary.
I think people need to look at the bigger picture of what this recent digital revolution is hinting toward: Ultimately, ALL digital content will be free to everyone and instead of trying to figure out how to compensate in the outdated profit system, we need to consider the fact that the system is just that: OUT DATED.
Eventually, technology will advance to the point where people are able to materialize physical objects in their own homes and become increasingly self-sustaining (i.e., what is happening now with digital content will inevitably happen with tangible-physical content) This will of course lead to the ever-increasing loss of jobs, which will then effect advertising budgets (as people can't afford to purchase products or are actually producing them in-house). How will the advertising model survive when advertising itself becomes moot?
Sorry to go off on a tangent, but I just feel like people miss out on the bigger picture. The Internet is one of the greatest inventions of the past century because it is a precursor to the advancement of human society as a whole. It's just a matter of accepting this fact.
Now your articel had gave me second thought..
I've often weighed the price of my time in searching for free software against the price of just buying software. If I can't find something easily in a few minutes, I often just buy it.
I've often weighed the price of my time in searching for free software against the price of just buying software. If I can't find something easily in a few minutes, I often just buy it.
Then there's GoDaddy. They offer bottom feeder prices and push their customers through painful sales presentations at every turn. It's likely one of the least simple companies to deal with (via their website), but customers tolerate the never-ending sales pitch to save a few bucks.
The problem is value. Most producers don't want to deliver value. The customer wants to pay X for Y, and the producer wants to sell the customer Z. Why? It's often not cheaper. It's not better. It's just what the organization wants to sell.
Apple offered the customer what they wanted: a digital file downloaded instantly for a small amount of money. It's been a wildly successful model. iTunes fits this model perfectly. It gives the buyer what they want in a revenue model the organization can live with, but most importantly doesn't waste the buyer's time. The added value of sync services and a player built into the system helps the cause as well. The question is, will the RIAA ever get it? No.
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I would comment more often but I forget to log in to Twitter first and it doesn't remember me and I get tired of retyping my comments.
Stan your referring to this economics principle: TANSTAAFL http://en.wikipedia.org/wiki/TANSTAAFL "There IS No Such Thing As A Free Lunch". I even tweeted this yesterday: "There's no such thing as a Free Lunch with the Freemium Model - http://en.wikipedia.org/wik... great model nonetheless @fredwilson "
Essentially, even though the monetary cost of something is it's price, the opportunity cost can be greater than price. For instance, when I am on the phone with Rogers Telecommunications in Canada, similar to AT&T in the US, a $5 error on my billing on their part will take them 1.5 hrs to resolve. Therefore, if I make say $100 per hr, my opportunity cost is $145 dollars. Now times this by millions of Canadians & Americans say in the US for AT&T who dont have the time to resolve these erroneous bills = an exclusive agreement for the iPhone.
I tweeted this the other day as well: "simplicity is the future of everything @google" - simplicity gives u a donut that tastes good at least.
User experience in acquiring a free product does fit in the mix but it will depend a lot on the value of the product being acquired. For example, would most consumers go through 5 sign-up pages and e-mail validation for free MS office vs 1 page for OpenOffice? Probably.
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One thing that you didn't mention, but I think has a lot to do with making money online (if we think of this in the relation of Free), is the big step between Free and Paid service.
Let me take two examples: Plaxo.com is free, but you can subscribe to become premium member. The value that it adds is some, but nothing close to be worth the almost 60 USD a year. If the price would be under 15 USD a year - I would have paid that long time ago.
Flickr.com on the other hand has the same set up - free up to a point, but then you have to pay. They offer you more or less unlimited upload of photos and videos along with some extra features if you pay 25 USD a year. So of course they have a lot of people paying for their service.
I've come across a lot of sites recently that have great looking websites and wonderful tools, but then go on to charging even as high as 50 USD a month, for a service that is provided free on countless other websites. ... enough rambling - ... good article Stan!
In the end, it's a tradeoff between the time someone has an the value of the 'free' item. Sites like iPoints require a lot of time to get those points so that you can eventually get your free <whatever> - but given that each point is typically less worth than a cent, is it really worth the time expenditure?
I think your arguments are even more powerful when applied to content used in the context of business. Time can be a more valuable commodity than cash in some businesses. I think there is one other part of the equation when it comes to content for business as well, risk. For a business, paying out of pocket in order to minimize the risk in the activity in which the content was used is often the right choice. I wrote a little more on the subject http://letstalkknowledge.com/the-cost-of-free/
Thanks for the thought provoking post!
Ken