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I found one hilarious little spelling mistake in the article: under point #4 it says "...he points to Peter Morville’s UX honeybomb..." "Honeybomb" should of course be "honeycomb." :)
I would like to throw two things in there - the first is the concept of 'human' experience.
The second is that user experience isn't just about online - its the whole experience - both online and off. Something that is easily forgotten in this day and age.
When I was a product manager at FedEx.com in the 90's we almost never looked at
Usability, User Experience, etc..
I then brought in Jeff Rubin (who wrote the Usability bible in the 90's - http://adjix.com/irhw
And I was hooked.
All you have to look at is Apple and the iPod / iPhone.
Shaun Dakin
CEO - StopPoliticalCalls.org
@EndTheRoboCalls
@IsCool
@FakeObama44
Thanks,
Bob
So based on what you've heard about the new palm, do you think it could be the back-to-the-basics platform it's made out to be? Maybe get another group of individuals into the mobile device market.
Thus the reason it is so difficult to find great UX pros...
Just curious.. what are the 1 line job descriptions other UX designers use?
Mine is very similar to yours Whitney.. and I agree.. it's a huge understatement.
If anyone has anything better to share I'd gladly steal it from you and recycle it. =D
of UX/UED, people first need to understand what UX/UED is, and what it's not.
I also think that products and communications should be held to a
standard of simplicity and that as designers and developers, we need to raise
the bar from usability to simplicity. Because in the end, if people don't get
"it," people won't use "it."
I think that one challenge for UX design IS the word user.
It automatically frames the conversation as "how will a user access the features, what will the what will the user think of the product...etc".
The truth is that experience begins from (m)any point(s) — word-of-mouth, the logo, advertising, using the product.
The traditional assumption that the brand threshold is a singular point defined by the brand no longer applies.
We see User Interface or Interaction as a component of overall Experience Design,
but we don't necessarily think of it as a step or phase of design.
When we designed the boxee identity and reference user experience, we took holistic approach to the experience, which integrates identity, information architecture, iconography,
and movement.
We encourage our clients to take the POV that design is helping them craft the experience of the brand that their customer can have.
As such, we are Experience Designers and focus on different areas of the craft (identity, UI/IA, graphic language) as we define the goal for the experience.
* The app looks like crap
* Yeah but does it act like crap?
:)
Odd Catch 22 to be in :)
I wrote the job description for a Business Analyst and a User experience designer yesterday and it was difficult to divide those two roles up, because responsible UX designers should care, and respect, and know about the business analysis part just as much as the BA.
Related note: Mashable peeps: your comment box creates one run-on line when inputting into the comment box, and on FF3/mac I couldn't see what I was typing beyond the width of the comment box.
What an amazing article. I've spent countless hours with my peers, as well as my clients trying to explanin UX and it's importance, and how it's different from graphic design or front ent programming. what a great job. keep up the good work!
Great article, the only comment that I would have is on #2 (... a step in the process). When viewed in the context of the overall project (such as a large software system-of-systems project), it *is* a step in the process. Granted, it is not a simple step and many issues are involved ... but it is as much a step as "requirements gathering", which is a complex set of tasks in-and-of-itself.
Some projects work well with a shallow approach to UX, and others require a more in-depth approach. Likewise, some projects fail in part due to the UX efforts being too superficial, and some fail in part due to the UX efforts being too convoluted.
One thing a good UX practitioner can bring to a project is a strategic assessment of how much and what kind of UX practices can contribute to the project in what ways, given the needs of the business / company / user / community.
I would like to add a number 11. '...is about tools'
A lot of people beleive that you are great at PhotoShop if you are a UX designer or that if you are great at PS, then you can be a designer.
Designing something requires you to think about how it works for someone else. It may feel good to you, but that's not the point. There must be a reason behind everything.
Great article.
i can see eight or nine of these ten points exist in my company.
hooey. balogna. nonsense. a good experience comes from a skilled team
with talented individuals thriving for the best in their own areas of expertise.
combine that with effective channels of communication, adaptive processes for user
feedback and research, and you have world-class experience. the fact that this title is being dished out attests to the ridiculousness of the position itself. if it's not
"the role of one person or department," then don't hire people for it.
http://www.fatdux.com/blog/2009/01/10/a-definit...
Cheers,
Eric
@James V, I too like to think of it as the human experience and not the user experience, as you can see in the tagline on my blog.
@Bob Thompson and @taine, It's great to read that you can see yourself or your organization in certain points here. They say the first step to recovery is admitting you have a problem... ;)
@Patrick Newbury, I so appreciate your comment considering your early design work with boxee, and it's great to hear that our approaches are aligned.
@Bora, hilarious. I hope you weren't offended by my comment the other night, but I am glad to read that it stuck with you!
@Ryan Lowe, definitely understand your point and agree that yes, a lot of what we do happens early in the process before other pieces of the puzzle can come together. But my point was that even during visual design, or development, or deployment, or after the product is in people's hands, the organization still needs to continuously work towards improving the experience.
@Christian Hagel, absolutely! I've seen job descriptions that basically amount to "If you can use Visio, come work for us!"
@Natasha, hilarious that you posted a sound clip for "synecdoche." Will Evans tends to use big words :)
@jaded "ux" designer, you make a valid point and I would have liked to discuss it further with you, but for some reason you chose to comment anonymously. In the future, stand behind your position.
@Olga, by all means translate it, and please send me the link when you do.
Thank you again to everyone who commented! I'm really enjoying hearing your thoughts.
So far, I've been lucky enough to work for companies and with people that get it. Even so, I'll summarize the key points and share with team.
Thanks for posting!
Lew
or less repeats the first chapter of "the inmates are running...".
If the goal was to kick in some open doors you obviously succeeded.
I absolutely agree with #3: User experience is not only about technology, "It’s about everything we do; it surrounds us.â€
I also agree with comments about the job title. I am a User Experience Architect but many times the clients refer to me as an Information architect as this title is better known to them.
A diagram that efficiently projects the principles of user experience and the position of Information Architecture can be seen here: http://www.kickerstudio.com/blog/images/ux.jpg
i think its about naking sure your goals are clear.
Most people are Ready - Fire - Aim about UX
and claim that revising the design model is "Agility"
I prefer Focus groups - online focus groups.
toss in some randomness in the population to test interface learning curve adoption.
for us at www.ctngreen.com/mag a magazine user experience
ported to the web was a huge undertaking.
Headway stayed deadway until we applied UX and focus group testing.
UXI i think is what it needs to be calledm and its mission critical for success
regards,
-- jeff
http://www.itakora.com/2009/01/que-no-es-la-exp...
Regards!
Thanks for writing this great article, I take it as a new year gift :-)
I know a dozens of people who will probably dust away their misconceptions about user experience design. It's time to bring them here.
Here is a presentation I gave a few months ago, where I
tried to define User Experience precisely
"User Experience an Introduction", .
http://abcofdesign.com/2008/07/user-experience-
introduction.html
One of my pet peeves are applications that get in the way of the user. From web sites that pop up messages and windows that cover up the content to programs that ask some dumb question instead of doing what you asked. I hate it when I start some program or process that may take more time than I want to wait, so I go get coffee or something, only to come back and see that it's waiting for me to say no, I don't want to know about upgrades or new products, etc. Then I have to wait for it to actually run. It should have have done what I wanted first, and either used a separate thread, or waited to ask the question. Unless there is some fatal error, it should not stop.
Thanks very much Whitney!
Isn't this the goal of all good design whether you call it "user experience" design or just plain old good design?
Unfortunately, from a few quotes cited here it is easy to see why it is still necessary: there is much disagreement and debate even within the professional UX community (itself broad by definition) about what user experience and, or, user experience design mean, relate to, who does it, how, and when. How much should we expect of "civilians" and business partners when we can barely agree? And with so many calling themselves UX Anything to pillage and exploit these terms, they should be confused.
I think when we have professional and academic standards for UX design, as we now have for information architecture, usability testing, and interaction design, then there will be a measure of competence associated with it. For now, we lack this. For what "user experience" means, let's first recognize Don Norman for coining the term, and helping clarify it: “It’s the total experience that matters… experience is more based upon memory than reality." Meanwhile, on the other hand, we should discount those definitions that attenuate all practical meaning of it through vaporous phrases like “User experience is any interaction with any product, any artifact, any system.” Humans have experiences, but not every experience makes us "users." The principal of usage maintains "user" as a computer science term. That's where it originated, and it seems best left there. Add U to X and it refers to HCI (human-computer interaction). Other established design (and business and engineering) professions have their own traditions, guilds, norms and jargon. Why co-opt them? Leave them be.
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